Spaghetti code and badly drawn rats
Work Ethics » Devlog
I'm trying out coming up with bizarre titles that represent what the devlogs are about from now on.
The current code I've written for battle encounters is really badly designed, and will scale horribly if I tried to expand on it. I will be sending another devlog later today explaining some of the techniques I was using, along with images to visualize them. And then a 3rd devlog with whatever I come up with to solve the problem.
Things changed:
- Slash animation for punches
- re-arranged the UI again to be more properly spaced
Again, if you're interested in this project/want to give feedback join my discord: https://discord.gg/q6grgzEahk
Work Ethics
Status | Prototype |
Author | preggy |
Genre | Role Playing |
More posts
- A BETTER way to make a RPG Turn Queue: How-To Techlog #1Jul 16, 2021
- Overworld Design #1Jun 03, 2021
- Tech Work #3: Old Habits Die HardMay 24, 2021
- Technical Working 2: Electric BoogalooMay 21, 2021
- Technical Working #1May 21, 2021
- First devlog and some thoughtsMay 18, 2021
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